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Old Apr 21, 2007, 09:49 AM // 09:49   #81
Jungle Guide
 
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Join Date: May 2005
Location: NC
Guild: DKL
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Originally Posted by hotman
I just started Tombs with me Crit Barrager, and compared to my old ranger, my damage is just through the roof. I can deal amazing amounts of damage, and have people bleeding everywhere, AND never worry about energy loss, is usually energy gain. More people need to trust non-R/Mo's im Tombs, its very annoying...
The way Tombs is set up, with no enemy healers, I find it better to bring along something else besides sharpen daggers. Return is a nice one, because it cripples them in a group, gives you an out, and assures you don't get boxed in. Bleeding is good for most missions, but in the two seconds it takes you to cast that spell, you could drop two more barrages. That's probably better for the way the groups come at you in tombs.
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Old Apr 21, 2007, 10:13 AM // 10:13   #82
Forge Runner
 
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Join Date: Feb 2007
Location: Melbourne, Australia
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Originally Posted by malko050987
Has anyone tried Tomb runs in Hard Mode? And if they did, please post impressions here. How do the monsters behave? Any changes in builds? Etc, etc.
Grasps do Aatxe level damage


My guess
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